I work with the Unity Engine, Blender, and occasionally Source 2, primarily focusing on VR since 2016. Creating projects with these applications requires a diverse skillset, alongside a general understanding of 3D design. I’ve been programming c# and HLSL alongside the Unity Engine since 2015, and Python with Blender’sinterpreter since 2019. Further back, I first began working with 3D in 2012 when I was introduced to the original Source engine.
Want to get in touch? I can be contacted at firstname.lastname@example.org.